With a Trade Route always dividing the map in two, the rest of the map is completely randomized. Whether it will be snow, grass, or water, it is up to exploring to find out the surroundings. Choosing the proper deck can only be accomplished by knowing the surround terrain and tribes. Huntables can be plentiful or scarce, tribes may be from the Caribbean or Canada. No game is the same.
Expect the unexpected with the Unknown.
Description[]
The mysterious Unknown! Snow or desert, land or water, Trade Routes or Natives or both. You never quite know what you're going to get. Expect the unexpected.
Maps of Age of Empires III: The War Coast | ||
Original Vanilla Maps | Amazonia • Bayou • Caribbean • Carolina • Great Lakes • Great Plains • New England • Pampas • Patagonia • Rockies • Saguenay • Sonora • Texas • Yucatan • Yukon | |
Original War Chief Maps | Andes • Araucania • California • Hispaniola • Northwest Territory • Orinico • Painted Desert • Unknown | |
Original Asian Maps | Borneo • Ceylon • Deccan • Himalayas • Himalayas - Upper • Honshu • Indochina • Mongolia • Siberia • Silk Road • Yellow River | |
New TWC Maps | Alaska • Arabia • Madagascar • Sahara Deserts • Southern Sahara • Atlas Mountain • Kashmir • Anatolia • Armenia • Levant • Mesopotamia • Nile Delta • Oultrejordain • Sinai • The Virgin Islands • Plymouth • Malay Island • Congo River • Antarctica • Red Sea • Great Rift Valley • Greenland • South Africa Plateau • A Lost Country • Tapion • Tarble • Turtle |